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Enemies & Bosses

Your former coworkers, ranked by how much they want you to stay late.

Enemies grow tougher as the day goes on: their health roughly quadruples between 9 AM and 5 PM, and they hit harder in Overtime. New types join the office at set times.

Workaholics

Workaholic

Workaholic

From 9:00 AMHP 9Speed 1.6Hits for 7

A coworker who opened the "mandatory synergy" email. Shuffles toward you mumbling about deliverables.

๐Ÿ’ก They are slow. Keep moving in wide circles and let your weapons work on the edge of the crowd.

Caffeinated Sprinter

Caffeinated Sprinter

From 10:00 AMHP 7Speed 3.3Hits for 6

Four espressos deep. Fast, fragile and absolutely vibrating.

๐Ÿ’ก Fast but fragile. Area weapons and Reply All delete them before they reach you.

Paper Swarm

From 11:00 AMHP 3Speed 3.6Hits for 4

Loose TPS reports caught in the HVAC draft. They flock together and swoop through the office.

๐Ÿ’ก Swarms fly straight through the office in a flock. Step aside, or meet them with an aura.

The Temp

The Temp

From 11:00 AMHP 12Speed 2.4Hits for 18

Crash-test dummy from the safety training. Runs at you and goes off like a fire drill.

๐Ÿ’ก Kill them early. If one starts flashing next to you, move away: the blast hurts.

Spam Bot

Spam Bot

From 1:00 PMHP 20Speed 1.6Hits for 8

An automated outreach robot. Keeps its distance and fires unsolicited envelopes at you.

๐Ÿ’ก They keep their distance, aim with a red laser sight, then fire. The sight stops tracking you just before the shot, so sidestep when it locks. Only Spam Bots on your screen can fire, only a few aim at once (3 in the morning, up to 8 deep into Overtime), and envelopes fade out after 12 m, so a crowd of them is a pattern to read, not a wall. From 4 PM they fire fans of three, and elite Spam Bots fire five.

Copier Mimic

From 1:00 PMHP 70Speed 1.3Hits for 14

PC LOAD LETTER. The photocopier has had enough and now hops after you, jamming everyone it lands on.

๐Ÿ’ก They hop slowly, so dodge the landing shockwave. Lots of HP, lots of experience.

IT Ninja

IT Ninja

From 2:00 PMHP 26Speed 2Hits for 10

Silent, hooded, slightly smug. Blinks across the floor in sudden dashes.

๐Ÿ’ก Watch for the pause before a dash, then sidestep.

Overworked Brute

Overworked Brute

From 2:00 PMHP 110Speed 1.25Hits for 18

Has not taken a vacation since 2009. Huge, slow and very hard to stop.

๐Ÿ’ก Knockback barely moves them. When one stops and a red circle fills under it, get out of the circle: the ground slam hits hard.

Middle Manager

Middle Manager

From 11:30 AMHP 220Speed 1.45Hits for 16

Elite. Carries a Supply Crate full of goodies. Wants to "circle back" with you, permanently.

๐Ÿ’ก Elite: worth it. Each one drops a Supply Crate that can evolve your weapons. Like Brutes, they telegraph a ground slam with a red circle.

Sleep Gremlin

Sleep Gremlin

From 9:00 PMHP 9Speed 3.9Hits for 7

Overtime hallucination. Tiny, fast and in packs. Probably just a coworker, but it really does look like a gremlin.

๐Ÿ’ก Overtime only. Come in packs and are very fast, but die to almost anything.

Shadow Demon

Shadow Demon

From 9:00 PMHP 38Speed 2.5Hits for 15

Overtime hallucination. Walks straight through desks and blinks toward you in puffs of smoke.

๐Ÿ’ก Overtime only. Ignores desks and blinks closer. Keep moving so it lands behind you, not in front.

Grey Abductor

Grey Abductor

From 9:00 PMHP 48Speed 1.7Hits for 12

Overtime hallucination. Keeps its distance, locks on with a green tractor beam and drags you toward the horde. Break line by moving away.

๐Ÿ’ก Overtime only. When it locks on (green ring), it pulls you toward the horde, but it can only lock on while it is on your screen. Kill it fast, or walk away from it: the pull is weaker and shorter if you move away.

The Auditor

The Auditor

From 6:00 AMHP 1000000000000Speed 3.4Hits for 0

Arrives at 6:00 AM. Cannot be damaged, slowed or stopped, walks through walls and gets faster every second. Another one shows up every 20 seconds. Nobody survives an audit.

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Bosses