
Appears 12:00 AMBase HP 3,400Contact damage 26
How to beat The Sandman
- Arrives at midnight in Overtime. Fires rings of sleep dust and summons packs of ten Sleep Gremlins at a time.
- The gremlins are fast but fragile: area weapons like Hot Coffee, Swivel Chairs and Sticky Notes wipe them out.
- Grab every coffee you see during the fight. Fatigue makes everything faster.
Reading the attacks: bosses only attack while they're on your screen. Before a ring of memos, the boss flashes and raises both hands for about half a second, and every ring leaves an open lane (two in the big ones): find the gap instead of running. Boss shots fade out after 16 m.
Every boss drops a Supply Crate, a pizza and a ring of Gold Stars. From noon on, a boss can also drop a Golden Crate that forges a Legendary.
Health by your level
Boss health starts at 80% of its base and adds 1.2% of the base for each of your levels, up to 134% at level 45, and Overtime adds 50% plus 12% for every hour past 5 PM (7 hours at 12:00 AM). In Overtime:
| Your level | Regular Shift | Crunch Week |
|---|---|---|
| 15 | 11,049 | 19,888 |
| 30 | 13,078 | 23,541 |
| 45+ | 15,108 | 27,194 |
Contact damage: 26 on Regular Shift, 36 on Crunch Week, before your armor.