There are thousands of possible loadouts in CLOCK OUT. These four are reliable, easy to assemble and teach you how weapons and perks interact.
The Paper Pusher
All-projectile build. Staples, planes and rubber band balls fill the screen; Energy Drink evolves the Stapler into the Nail Gun and Wi-Fi Extender turns planes into the Origami Squadron. Weak up close early, so pick up Swivel Chairs if the horde reaches you.
The Break Room
A close-range fortress. Hot Coffee and Swivel Chairs punish anyone who gets near while the Fire Extinguisher slows the rest. Thermos makes everything last longer and evolves both Coffee and Chairs paths. Extremely forgiving for new players.
Reply-All Storm
A crowd-shredder. Reply All chains through the densest packs and the Keyboard handles anything that slips through. Big Monitor evolves Reply All into the Company-Wide Email, which hits everything on screen.
Minefield Manager
Kite the horde in circles over a carpet of Sticky Notes. Motivational Poster both speeds up leveling and evolves the notes into the chain-reacting Post-it Minefield.
General principles
- Cover every range. Mix at least one close-range and one long-range weapon.
- Plan one evolution early. Pick the matching perk as soon as you can so the weapon evolves the moment it hits level 8.
- Don't fill slots too early. Five weakly-levelled weapons are worse than three strong ones. Use Delegate (banish) to remove offers you never want.
- Survival perks are not a waste. Gym Membership and Stress Ball buy time for your damage to scale.