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Version 1.1: The Night Shift

Version 1.1 · The Night Shift · 2026-10-18

Overtime used to be a victory lap. Not any more. The longer you stay, the more tired you get, and after 9 PM your coworkers stop looking like coworkers.

  • Fatigue: a new meter fills during Overtime. The more tired you are, the faster everything moves and the more Overtime pays. Coffee wakes you up.
  • Hallucinations: from 9 PM the horde starts to look like demons, grey aliens and living shadows, with three new enemies: Sleep Gremlins, Shadow Demons that walk through desks, and Grey Abductors with tractor beams.
  • Two night bosses: The Sandman at midnight and The Nightmare Manager at 3 AM.
  • Overtime scales properly: enemies get tougher every hour, so a maxed build no longer steamrolls until sunrise.
  • Work Bestie: a new Employee Benefit. When you burn out, your bestie walks over with two coffees, revives you and lets you pick any upgrade you want.
  • No more filler level-ups: once every slot is maxed, level-ups resolve automatically with a small stacking bonus, pay and a snack break every five levels.
  • New goals: Night Owl and the 3 AM Club.

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