Dana, The Intern
First week on the job and already the last sane person on the floor. Learns fast, panics later.

๐ Stapler+15% experience
Playstyle
A great all-rounder for learning the game. The bonus experience means more level-ups and an earlier power spike, and the Stapler shreds the morning crowd.
How to get Dana
Available from the start.
Starting weapon: ๐ Stapler
The trusty desk stapler, now fully automatic. Rapid staples fly toward the closest threat and can punch through a coworker or two.
๐ Stapler in numbers
| Level 1 | Level 8 | |
|---|---|---|
| Damage | 9 | 18 |
| Cooldown | 0.62s | 0.5s |
| Amount | 1 | 4 |
| Area | 1 | 1 |
Projectile. Dana's bonus (+15% experience) doesn't change the weapon itself; see below for what it does.
Dana's bonus in numbers
- Experience: every Gold Star is worth 15% more, so Dana needs fewer of them for each level.
Experience to reach a level
| Level | Everyone else | Dana collects |
|---|---|---|
| 10 | 297 XP | 259 XP |
| 20 | 1,292 XP | 1,124 XP |
| 30 | 3,232 XP | 2,811 XP |
| 40 | 6,372 XP | 5,541 XP |
Evolution path
Stapler โ ๐ฉ Nail Gun: max it, own ๐ฅค Energy Drink at any level, then open a Supply Crate. An unrelenting stream of nails.
Perks that pair well
- ๐ฅค Energy Drink: Weapons fire 8% faster per level.
- ๐ Intern Assistant: +1 projectile for every weapon per level.
- ๐ง Noise-Cancelling Headphones: +10% damage per level.