You still live in your parents' basement. Every shift pays, win or lose, and what you buy with it now decides how far you get. Bigger home, better gear, longer shifts. The 9 to 5 got a lot harder, so you are going to need it.
- Employee Benefits are now your Home. Everything you spent on Benefits has been paid back so you can spend it on your own place.
- 6 homes: Parents' Basement, Studio Apartment, Fixer-Upper, Suburban Home, Mansion, Private Island. Place furniture anywhere in a dollhouse view. Your bed, fridge, coffee machine and more give you bonuses in every shift; the best item of each kind counts. Pricier furniture takes real time to build, and every shift you work speeds it up.
- Work bag: how many weapons and support skills you can carry depends on your home: 3 + 3 to start, 4 + 4 from the Fixer-Upper, every slot from the Mansion.
- Cars, pets and staff: a car changes how your Combat Roll ends, pets come to work and help out, the Mansion comes with a butler, a private chef and a bodyguard, and the island has a helicopter that gets you out once per shift.
- Closet and weapon skins: 48 pieces of clothing (looking sharp raises your pay) and 29 weapon skins, including mastery skins you earn by using a weapon a lot.
- A harder day: from 11 AM the Workaholics get much tougher. A fresh hire in the basement is not supposed to clock out; your home is how you get there. Overtime is for the big houses.
- Daily Shift: everyone gets the same standard kit and a full work bag, so your home never decides the leaderboard.
- Payday streak, decor sets and lifestyle titles, plus Mom, who has a few notes for you while you live downstairs.
- The hard difficulty is now called Crunch Week. Lots of fixes for phones and tablets, and daily leaderboards are now deleted automatically after 30 days.